@startuml
sprite $smog [48x48/16] {
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00000000000001229FFFFFFFFFFFFFFFFFFF800000000000
00000000000000000DFFFFFFFFFFFFFFFFFB000000000000
000000000000000000BFFFFFFFFFFFFFFF90000000000000
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000000000000000002FFFFFFFFFFFFFF3000000000000000
000000000000000000DFFFFFFFFFFFF50000000000000000
0000000000000000003FFFFFFFFFE9200000000000000000
00000000000000000003CFFFFFFFA0000000000000000000
0000000000000000000000DFFFFFF1000000000000000000
0000000000000000000000DFFFFFF2000000000000000000
00000000000000000000009FFFFFE0000000000000000000
00000000000000000000001DFFFF40000000000000000000
0000000000000000000000007A8200000000000000000000
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}


!define WEATHER_SMOG(_alias) ENTITY(rectangle,black,smog,_alias,WEATHER SMOG)
!define WEATHER_SMOG(_alias, _label) ENTITY(rectangle,black,smog,_label, _alias,WEATHER SMOG)
!define WEATHER_SMOG(_alias, _label, _shape) ENTITY(_shape,black,smog,_label, _alias,WEATHER SMOG)
!define WEATHER_SMOG(_alias, _label, _shape, _color) ENTITY(_shape,_color,smog,_label, _alias,WEATHER SMOG)
skinparam folderBackgroundColor<<WEATHER SMOG>> White
@enduml